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The accuracy and aiming time gains can be quite significant for units like the MSTA-S - shooting with a 'trained' MSTA is a bit like firing a shotgun, while an 'elite' equivalent (from a support deck) is more like a sniper rifle. High-tier SAMs is a big trade-off, since the added accuracy is often needed to punch through heavy ECM, but going from 6 to 4 units for the OSA-AKM, or 4 to 3 for the Buk-M1 can leave you really vulnerable if your opponents hits one with ECM or artillery.Īrtillery is also a big maybe. High veterancy means low dispersion, which can be useful if you're trying to counter-battery, but means that rocket fire is less useful for area bombardment. Personally speaking, I don't ever opt for the higher veterancy on units I expect to lose a lot of - light / medium tanks, line riflemen, cheap planes, etc. It just comes down to where you want to excel on the battlefield and what you need to do soĮntirely depends on your playstyle. I only take cheap planes (typically under 100 points) for numbers over veterancy.įor artillery I always grab numbers over veterancy, I find vetting arty makes little difference to overall performance and prefer to have more units available incase I lose some to counter fire. I almost always pick maximum availability over veterancy for my AA options under support, this is because I consider them essential to my play style, if I lost them I'd have a hard time therefore the slightly reduced efficiency is worth the extra units.įor air superiority fighters I always go max veterancy, fighters are expensive and you don't get many, however because of the way planes work you need them to perform as well as they possibly can. THE GENERAL GIST IS, Vet it if you've got enough of it that losing a few won't leave you without an essential unit you expect you'll need. If you want to rush towns and have infantry superiority, take high vet infantry, if you want to control open space get high vet support options and tanks.
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If you're playing a none thematic deck (which is most likely) then there's really no particular direction set out for you, just vet what you want. Going from trained to hardened on line inf doesn't make much difference, especially when my infantry tactics revolve around large numbers of men to engage the enemy while support vehicles do most of the damage.
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If I want a larger number of tanks, I just grab another card.įor infantry, I actually go for highest availability usually. I literally get every tank on the highest level of veterancy possible (aside from the best tanks, which I get at Veteran rather than Elite, as the difference is minimal and having 2 is far more preferable). The information below is for people wanting to edit the installer for their own use.What to vet really comes down to how you want your army to perform and I dare say, what theme you want a for a deck.įor instance, I usually play armoured decks. In that case, re-run and use the "Hard Uninstall" option. There could be edge cases when even after uninstalling, not all files will be the original. To uninstall, run WargameModInstaller in %Wargame Folder%\SandboxMod\Installer and click the "Uninstall option".
#WARGAME RED DRAGON MODS 1911 MOD#
If all fails, join the Sandbox Mod Discord and post the contents of SandboxInstallOutput.txt in the #help channel. If that does not work and it is a matter of permissions, try Running as Administrator.
#WARGAME RED DRAGON MODS 1911 INSTALL#
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A Python 3 program to automatically update, configure, patch, and install the Sandbox Mod for the game Wargame: Red Dragon.
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